Info:
>xx,xxx hits (V5)
359,184 hits (V1-V4)
(4/97-11/01)
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Tournaments:
XP Cup
Shep Championship
Summer Cup
-> more tournaments
Reviews
Fritz 5.0
Nimzo 7.32
Rebel 9.0
-> more reviews
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Quote:
"You are computer. You are cheater."
(ICC opponent after playing my (C) account)
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Computer chess tournaments
Click on the names above the tables on the single tournament pages
to download the PGN files.
| Tournament | Time control | Name | Winner | Mode* |
Prg** | MHz | Games | Draws |
| Tournament
XXXV |
[TBA] |
[TBA] |
|
RR/KO |
|
2x1533 |
|
|
| Tournament
XXIV |
40 moves / 2 hours |
XP Cup |
|
RR/KO |
|
1533 |
|
|
|
| Tournament
XXXIII |
40 moves / 2 hours |
Shep Championship 2001 |
Gambit Tiger 2.0 |
KO |
8 |
550 |
|
|
| Tournament
XXXII |
90 minutes / game |
Summer Cup '01 |
Gambit Tiger 2.0 |
KO |
24/22/5 |
550 |
72 |
49% |
| Tournament
XXXI |
40 moves / 40 minutes |
Masters '01 |
Deep Fritz 6.0 |
KO |
16/14/6 |
550 |
76 |
37% |
| Tournament
XXX |
40 moves / 2 hours |
Chess M.A.D.N.ess 2oo1 |
Gambit Tiger 1.0 |
RR/KO |
12/12/10 |
550 |
73 |
44% |
|
| Tournament
XXIX |
40 moves / 2 hours |
Shep Championship 2000 |
Chess Tiger 12.0en |
RR |
6 |
550 |
25 |
40% |
| Tournament
XXVIII |
10 minutes / game |
Blitz Championship 2000 |
Chess Tiger 12.0en |
SW |
16 |
550 |
|
|
| Tournament
XXVII |
40 moves / 2 hours |
Summer Cup '00 |
Fritz 6.0a |
KO |
8/8 |
550 |
64 |
41% |
| Tournament
XXVI |
90 minutes / game |
Spring Cup '00 |
Chess Tiger 12.0en |
KO |
32/30/4 |
550 |
83 |
|
| Tournament
XXV |
40 moves / 40 minutes |
Masters '00 |
Fritz 6.0a |
KO |
16/14 |
550 |
80 |
23% |
| Tournament
XXIV |
40 moves / 2 hours |
Millennium Cup |
Junior 6.0 |
RR/KO |
12/11/6 |
550 |
59 |
42% |
|
| Tournament
XXIII |
40 moves / 2 hours |
Speed Challenge '99 |
Chess Tiger 11.4 |
KO |
16/16/2 |
550 |
29 |
41% |
| Tournament
XXII |
40 moves / 2 hours |
Amateur Championship '99 |
Comet B.04 |
KO/RR |
16/0/12 |
233 |
44 |
|
| Tournament
XXI |
40 moves / 2 hours |
Shep Championship '99 |
Rebel 10.0 EOC |
RR |
12/11/6 |
550 |
66 |
48% |
| Tournament
XX |
40 moves / 2 hours |
SC '99 Candidate Finals |
Chess Tiger 11.4 + Rebel 10 |
RR |
10/10 |
233 |
20 |
35% |
| Tournament
XIX |
10 minutes / game |
Blitz Championship '99 |
Chess Tiger 11.5 |
RR |
8/8 |
233 |
56 |
34% |
| Tournament
XVIII |
3 hours / game |
Summer Cup '99 |
Junior 5.0 |
KO |
8/8 |
233 |
38 |
|
| Tournament
XVII |
40 moves / 40 min |
Masters '99 |
Fritz 5.16 |
KO |
32/30/3 |
233 |
48 |
|
| Tournament
XVI |
60 min / game |
Supercup '99 |
MChess Pro 7.0 |
RR/KO |
32/29/6 |
233 |
51 |
|
| Tournament
XV |
40 moves / 2 hours |
Ace of Chess '99 |
Chessmaster 5555 |
KO |
20/18/5 |
233 |
68 |
|
|
| Tournament
XIV |
40 moves / 2 hours |
Christmas Challenge '98 |
Hiarcs 6.0 |
KO |
8/8 |
233 |
14 |
|
| Tournament
XIII |
10 minutes / game |
Blitz Championship '98 III |
Genius 5.0 |
RR |
16/11/5 |
233 |
120 |
29% |
| Tournament
XII |
40 moves / 2 hours |
Shep Championship '98 III |
Chess Tiger 11.5 |
RR |
10/9/7 |
400 |
45 |
33% |
| Tournament
XI |
40 moves / 2 hours |
Speed Challenge '98 |
Chessmaster 5555 |
KO |
12/10 |
233 |
20 |
|
| Tournament
X |
60 minutes / game |
Summer Cup '98 |
Fritz 5.01 |
RR |
10/9 |
233 |
27 |
33% |
| Tournament
IX |
10 minutes / game |
Blitz Championship '98 II |
MChess Pro 7.0 |
SW |
14/10/6 |
233 |
56 |
|
| Tournament
VIII |
40 moves / 2 hours |
Shep Championship '98 II |
Chessmaster 5555 |
KO |
8/7/2 |
233 |
79 |
|
| Tournament
VII |
10/5/3/2/1 min/game |
Blitz Championship '98 |
Genius 5.0 |
KO |
24/16/9 |
200 |
192 |
|
| Tournament
VI |
40 moves / 2 hours |
Shep Championship '98 |
Rebel 9.0 |
KO |
13/10/4 |
200 |
47 |
|
|
| Tournament
V |
60 minutes / game |
Winter Cup '97 |
Chessmaster 5555 |
RR/KO |
16/9/11 |
200 |
102 |
|
| Tournament
IV |
180 minutes / game |
Diamond Bowl '97 |
Rebel 8 + CM 5500 |
RR |
9/6/6 |
200 |
32 |
34% |
| Tournament
III |
60 minutes / game |
Summer Cup '97 |
Crafty 12.6 |
RR |
6/2 |
200 |
15 |
27% |
| Tournament
II |
40 moves / 2 hours |
Supercup '97 |
MChess Pro 5.0 |
RR |
5/1 |
200 |
12 |
17% |
| Tournament
I |
40 moves / 2 hours |
Shep Championship '97 |
Crafty 11.19 |
RR |
3/1 |
200 |
9 |
0% |
|
| Tournament
E |
1 hour / move (fixed) |
Long time Championship '01 |
[cancelled] |
KO |
4-8 |
550 |
|
|
| Tournament
D |
1 hour / move (fixed) |
Long time Championship '00 |
Deep Junior 6.0a |
KO |
4 |
233 |
|
|
| Tournament
C |
10 min / move (fixed) |
Long time Championship '99 |
[cancelled] |
KO |
?/? |
233 |
|
|
| Tournament
B |
10 min / move (fixed) |
Long time Championship '98 |
Nimzo 98 Pad. |
KO |
8/8 |
200 |
|
|
| Tournament
A |
10 min / move (fixed) |
Long time Championship '97 |
Rebel 9.0 |
KO |
8/5 |
200 |
|
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* RR=Round Robin, KO=Knockout, SW=Swiss
** total number / commercial entries / debuts
Read my comments about ELO and TPR.
ELO Ratings
I usually make use of the term "ELO rating" in a rather sloppy way.
The ratings on this page are a mixture of the ratings determined by the
SSDF, my estimates as to how these ratings found on a P5-90 relate to my
P6-200, and the Louguet II test results. I neither claim these are actual
"ELO ratings" as compared to performance against humans nor that they are
an accurate measure of relative playing strength between the programs.
TPR Ratings
The tournament performance rating (TPR) is determined using the program
"Chaos" on the Amiga for Tourney III. Since Tourney IV, Swiss Perfect is
used.
Rules and regulations
Tourrnaments
The rules for a tournament must be specified
before the first game has been played and may not be altered during a
game with the following exceptions:
In a KO tourney, the number of games per
round may be changed before the first game of each round has been
played.
In a RR or Swiss, the number of rounds may be
increased if there are at least 2 rounds left to play.
In a RR or Swiss, the number of rounds may be
decreased if at most half of the rounds have been played and at least
2 rounds will still be played after decreasing the number of rounds.
Under special circumstances, the TD can declare a tournament finished;
in that case, all remaining games must be scored as draws.
Ties for first place must be resolved in the
order 1) to 6) as specified below. If more than 2 programs are tied for
#1, the tie-breakers 2) to 6) must be applied iteratively until only 2
programs remain tied. Tie-breaker 7) can be applied at the TD's
discretion.
Ties for 2nd place must be resolved in the
order 2) to 6) as specified below. If more than 2 programs are tied for
#1, the tie-breakers 2) to 6) must be applied iteratively. Tie-breaker
7) can be applied at the TD's discretion.
Ties for 3rd place or higher can, at the TD's
discretion, be resolved in the order 3) to 6) as specified below
or remain tied. Tie-breaker 7) can be applied at the TD's discretion.
Tie-breakers to be applied are, in this order:
1) Playoff
2) Direct comparison
3) Sonneborn-Berger points (Median Buchholz in Swiss tourneys)
4) Number of wins
5) Rating performance
6) Sum of opponents' ratings
7) Coin flip
Games
A game is called a win if
one program is checkmated or
one program resigns or
one program announces it will checkmate and
the opponent agrees it will get checkmated or
both programs agree for 3 moves in a row that
one side is
a) +3 or more up at 40/120 or
b) +5 or more up at 30/game or
c) +10 or more up at 10/game
(exceptions at the TD's discretion).
This rule does not apply if the winning side has
less than 10 minutes on the clock unless the win is very obvious.
A game is called a draw if
it is a draw by 3-fold repetition or
it is a draw by the 50 move rule or
both programs agree for 3 moves in a row that
the score is +0,00 or
the game is obviously a dead draw, with both
programs shuffling pieces around for at least 20 successive moves
without any apparent plan or progress or
a program with access to endgame tablebases
announces a draw while it is down on material (e.g. a KP vs. KR
situation) or
one program offers a draw and the other one accepts
A game is to be restarted only if one of the
following conditions holds:
a program sees one side up by +1.00 or more
on either one's first move out of book when the tournament is labelled
as "book-corrective"
one of the conditions in the "power failure" section below is met
All programs must play with the same settings
during the whole tournament. This includes choice of opening book,
opening strategy, playing style, hashtable size and external resources
(e.g. tablebases). Exceptions to this rule are:
a setting is discovered to be set
erroneously, causing the program to play much weaker in which case the
TD decides whether to
a) reset the setting to default and continue the game or
b) replay the game from scratch.
endgame tablebases may be added (but not deleted) during the tournament
In case of a power failure, program failure,
system crash, operator mistake or similar event, the game must be
continued where it broke off, with clock settings restored, if that is
technically possible. If necessary, the clocks must be reset to an
appropriate time (e.g. to "60 min/game" if both programs had about one
hour left on the clock at the moment of interruption).
If the game score can be partially recovered, the game must be continued
from the last recovered position, with clocks set to an approximately correct
time.
If recovery of the game score is not possible, the game has to be repeated
from scratch.
Games are scored "as is", i.e. it
is not permitted to replay or nullify games unless a wrong setup for one
program is discovered before the first move out of book has been made.
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